

It also couldn’t stop a player from launching surprise attacks and overwhelming the garrison in a single turn.Īge of Wonders 4 offered us an opportunity to sit down to tackle and improve upon these points. However, it added a lot of extra units to already huge fights with exactly the same layout, making players tired of fighting these kinds of battles and auto-resolving them.

In Planetfall, we had garrisons to make sure cities and sector bases were defended at all times.

In Age of Wonders 3 players had to make sure they always had armies close to vulnerable cities as they were not defended by default. Having one of your cities taken is therefore a huge blow and in the case of someone’s capital, could even result in a player losing or winning the game. This time, we’re not looking at cracking open Ancient Wonders for treasure, but rather, we’ll be looking at cracking open Cities! I’ll be talking about the new Siege System in Age of Wonders 4!Ĭities in Age of Wonders are the core of an empire’s economy, which in turn fuels their war machine. Greetings again future Conquerors! Welcome to another Development Journal! I’m Bas, who also wrote the Development Journal on Ancient Wonders.
